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FIELD REFERENCE
Upgrades
Procedural upgrade ranges; values are ranges, not guaranteed rolls.
4 records

Class C
Grafted Eyes
UA_SLASR1Starship · Combat · 1–2 Statistics
| Statistics | Minimum | Maximum |
|---|
Heat Dispersion Technical key: Ship_Weapons_Lasers_HeatTime | 1.1 | 1.35 |
Damage Technical key: Ship_Weapons_Lasers_Damage | 30 | 40 |
Shield recharge on impact Technical key: Ship_Weapons_ShieldLeech | 0.05 | 0.1 |

Class B
Grafted Eyes
UA_SLASR2Starship · Combat · 1–2 Statistics
| Statistics | Minimum | Maximum |
|---|
Heat Dispersion Technical key: Ship_Weapons_Lasers_HeatTime | 1.35 | 1.55 |
Damage Technical key: Ship_Weapons_Lasers_Damage | 40 | 50 |
Shield recharge on impact Technical key: Ship_Weapons_ShieldLeech | 0.1 | 0.15 |

Class A
Grafted Eyes
UA_SLASR3Starship · Combat · 2–2 Statistics
| Statistics | Minimum | Maximum |
|---|
Heat Dispersion Technical key: Ship_Weapons_Lasers_HeatTime | 1.55 | 1.75 |
Damage Technical key: Ship_Weapons_Lasers_Damage | 50 | 60 |
Shield recharge on impact Technical key: Ship_Weapons_ShieldLeech | 0.15 | 0.2 |

Class S
Grafted Eyes
UA_SLASR4Starship · Combat · 3–3 Statistics
| Statistics | Minimum | Maximum |
|---|
Heat Dispersion Technical key: Ship_Weapons_Lasers_HeatTime | 1.75 | 1.95 |
Damage Technical key: Ship_Weapons_Lasers_Damage | 60 | 70 |
Shield recharge on impact Technical key: Ship_Weapons_ShieldLeech | 0.2 | 0.3 |